RESEARCH PAPER: NVIDIA’s 2nd Generation Maximus

By Patrick Moorhead - November 1, 2012
All of today’s sophisticated physical products like cars and media content like movies are designed then simulated on high-performance PCs, called workstations. Today, the design and simulation process is dictated by the technology, not the natural or most efficient way to work. Industry professionals in entertainment, media, sciences, and industrial design fields have been hindered by numerous technological restraints that limit their full potential. Current processes are so inefficient that two separate steps and sometimes corporate divisions still exist, split between design and simulation.

Table of Contents

  • Executive Summary
  • NVIDIA’S Maximus Vision
  • Manufacturing Industries
  • Media and Entertainment Industries
  • Energy Industries
  • Today's Challenges
  • Approach & Application Impact
  • Manufacturing Applications
  • Media and Entertainment
  • Case Study
  • Ecosystem Implications
  • Final Thoughts
You can download the paper here.

Companies Cited

  • Adobe
  • Dell
  • HP
  • Intel
  • Lenovo
  • Mercedes Benz
  • Nvidia
  • Tesla
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Patrick founded the firm based on his real-world world technology experiences with the understanding of what he wasn’t getting from analysts and consultants. Ten years later, Patrick is ranked #1 among technology industry analysts in terms of “power” (ARInsights)  in “press citations” (Apollo Research). Moorhead is a contributor at Forbes and frequently appears on CNBC. He is a broad-based analyst covering a wide variety of topics including the cloud, enterprise SaaS, collaboration, client computing, and semiconductors. He has 30 years of experience including 15 years of executive experience at high tech companies (NCR, AT&T, Compaq, now HP, and AMD) leading strategy, product management, product marketing, and corporate marketing, including three industry board appointments.